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CollegeFootballData's play-by-play measures of how efficient and explosive a team was, placed against every other FBS team. How it works →
Profile vs. FBS, 2020
Farther out is better on every spoke. Dashed ring: the FBS median.
- EPA per playExpected points added on an average snap: how much each play moved the scoring odds.
- Success rateShare of snaps that stayed on schedule: half the yards needed on 1st down, 70% on 2nd, all of them on 3rd or 4th.
- ExplosivenessAverage EPA on the successful snaps: how big the good plays were.
- Rushing EPAEPA per designed run.
- Passing EPAEPA per pass play.
- Standard downsSuccess rate on downs where either a run or a pass makes sense, like 1st and 10 or 3rd and 2.
- Passing downsSuccess rate on downs that all but force a pass, like 2nd and 8 or longer, or 3rd and 5 or longer.
- Line yardsRushing yards per carry credited to the offensive line, weighting the first few yards most.
- Stuff rateShare of runs stopped at or behind the line of scrimmage.
- HavocShare of snaps with a tackle for loss, sack, forced fumble, interception or pass breakup.
Percentiles among the 127 FBS teams this season, where higher is better for the offense and the defense alike (a defense's numbers are what it allowed). The line in each bar is the FBS median. Garbage time excluded. Source: CollegeFootballData.
Expected points
YardLine's expected-points model values every snap by what a drive from that spot is worth on average, so a drive can be judged against where it started. How it works →
Drives vs. expectation, 2020
Points over expected per drive, from where each drive started.
Per drive against an average FBS opponent, neutral field.
Points over expected per trip inside the opponent's 40.
Average expected points where drives started.
Every snap has an expected-points value: what a drive from that spot, down and distance is worth on average. A drive over expected beat its starting spot; defense counts what Duke allowed, so lower is better. The adjusted number fits every team against the opponents it actually played, so it leans toward average early in a season. Ranks are among FBS teams.
Game by game
Bars above the line: better than expected for Duke.
Players
YardLine's player model credits every play's value to the players involved, so each one's season can be measured in wins above a typical backup. How it works →
Players, 2020
Quarterback is the most valuable starting slot by a wide margin: the gap between a top-decile and a median FBS quarterback is about twice the gap at any other position.
- Mataeo DurantRB102 plays · +0.226 pts/play · 40th of 338 RBs0.43WAR0.33 to 0.53
- Deon JacksonRB148 plays · +0.146 pts/play · 56th of 338 RBs0.40WAR0.27 to 0.52
- Chase BriceQB350 plays · +0.046 pts/play · 106th of 212 QBs0.30WAR−0.29 to 0.88
- Porter WilsonP43 plays · +0.125 pts/play · 2nd of 77 punters0.10WAR0.03 to 0.18
- Jake BoboWR39 plays · +0.096 pts/play · 216th of 409 WRs0.07WAR0.03 to 0.11
- Jalon CalhounWR48 plays · +0.072 pts/play · 227th of 409 WRs0.06WAR0.01 to 0.12
- Noah GrayTE25 plays · +0.028 pts/play · 60th of 191 TEs0.01WAR−0.04 to 0.05
- Jake MarwedeTE14 plays · +0.044 pts/play · 92nd of 191 TEs0.01WAR−0.01 to 0.03
By position group, against FBS
Linemen and defenders are valued as units, in points per game against the median FBS unit, because play-by-play doesn't say who was on the field. Players are valued against a replacement-level backup, so the two aren't added together.
Wins above replacement credits each play's expected points to the players involved, adjusted for the opponent, and compares Duke's players with a typical backup; 53 points make a win. Only snaps while the game was in doubt count, so a starter on a team that blows opponents out plays fewer of them: read value per play beside WAR. The line under each player (or the range on a phone) is the 90% interval. Ranks are among FBS teams and players. How this works
Talent and roster
How much talent the roster had, by recruiting ratings, and how much of it showed up on the field, against every other FBS team. How it works →
What it had and what it did, 2020
- Roster talent: 617, 50th of 127 in FBSRoster talent247Sports' talent composite: the recruiting ratings of every player on the roster, transfers included.
- Recruiting: 181, 56th of 127 in FBSRecruitingAverage 247Sports class score over this season's class and the three before it.
- Returning production: 38%, 105th of 127 in FBSReturning productionShare of last season's production (expected points added) by players still on the roster.
- SP+ rating: −4.2, 87th of 127 in FBSSP+ ratingThe result: Bill Connelly's opponent-adjusted rating, points per game better than an average FBS team.
Ranks and bars among the 127 FBS teams with a talent rating this season, best first; the line in each bar is the FBS median.
Talent conversion
Duke's SP+ of −4.2 is 7.2 points below the +3.0 its roster talent predicts, 100th of 127 in FBS.
The same comparison on each side of the ball, positive is better for both.
Conversion by season
Fourth downs
YardLine's fourth-down model values going for it, kicking and punting on every real fourth down, so each call can be checked against the numbers. How it works →
Fourth-down calls vs. the numbers, 2020
Calls that matched the option with the best modeled win probability.
Summed over every call that differed, in points of win probability.
Went for it when going beat every other option by a point or more.
Each real fourth down is valued three ways (go for it, kick, punt) from the score, clock and field position before the snap, using league-wide odds rather than Duke's own. A call that differs gives up the gap to the best option; gaps under one point are close calls, and the 3 clear-cut ones account for 0.05 of the 0.09 expected wins. The model sees the situation, not the injury report, so a call it disagrees with can still be right. Ranks are among FBS teams; 1st gave up the least.
Costliest calls against the numbers
- at SYRQ3 0:35 4th & 3 at SYR 3, up 6Kicked a field goal; the numbers favored going for it−2.2 pts
- vs BCQ3 4:30 4th & 2 at BC 17, down 1Kicked a field goal; the numbers favored going for it−1.8 pts
- at NCSUQ4 11:18 4th & 3 at DUKE 38, down 8Punted; the numbers favored going for it−1.2 pts
- at UVAQ2 8:55 4th & 13 at UVA 31, down 4Went for it; the numbers favored a field goal (close call)−0.8 pts
- at GTQ4 10:06 4th & 16 at GT 45, down 16Went for it; the numbers favored punting (close call)−0.7 pts
- at GTQ2 9:09 4th & 12 at GT 34, down 7Punted; the numbers favored a field goal (close call)−0.6 pts
- at NDQ1 0:16 4th & 1 at DUKE 45, up 3Punted; the numbers favored going for it (close call)−0.4 pts
- at UVAQ4 5:03 4th & 16 at UVA 40, down 18Went for it; the numbers favored a field goal (close call)−0.3 pts
Every call this season (87)
- Q1 12:174th & 2 at ND 39, tied · Went for itAgreed
- Q1 7:014th & 11 at ND 11, tied · Kicked a field goalAgreed
- Q1 3:334th & 14 at DUKE 24, up 3 · PuntedAgreed
- Q1 0:164th & 1 at DUKE 45, up 3 · PuntedClose call
- Q2 9:534th & 7 at DUKE 28, down 4 · PuntedAgreed
- Q2 3:204th & 12 at ND 12, down 4 · Kicked a field goalAgreed
- Q2 1:134th & 4 at DUKE 41, down 1 · PuntedAgreed
- Q3 6:314th & 5 at DUKE 48, down 11 · PuntedClose call
- Q4 9:064th & 18 at DUKE 17, down 11 · PuntedAgreed
- Q1 12:084th & 7 at UVA 7, tied · Kicked a field goalAgreed
- Q1 11:124th & 9 at DUKE 49, up 3 · PuntedAgreed
- Q1 8:334th & 2 at DUKE 35, up 3 · PuntedClose call
- Q1 4:104th & 10 at DUKE 37, up 3 · PuntedAgreed
- Q2 12:334th & 10 at DUKE 15, up 3 · PuntedAgreed
- Q2 8:554th & 13 at UVA 31, down 4 · Went for itClose call
- Q3 12:404th & 7 at UVA 29, down 7 · Kicked a field goalAgreed
- Q4 5:174th & 1 at DUKE 29, down 11 · Went for itAgreed
- Q4 5:034th & 16 at UVA 40, down 18 · Went for itClose call
- Q1 15:004th & 12 at DUKE 23, tied · PuntedAgreed
- Q1 11:374th & 8 at DUKE 20, tied · PuntedAgreed
- Q1 4:264th & 7 at VT 49, tied · PuntedAgreed
- Q2 15:004th & 4 at DUKE 48, tied · PuntedClose call
- Q2 12:494th & 8 at DUKE 46, tied · PuntedAgreed
- Q2 3:144th & 3 at DUKE 32, down 3 · PuntedAgreed
- Q3 9:094th & 10 at DUKE 40, down 3 · PuntedAgreed
- Q3 4:554th & 2 at DUKE 23, down 10 · PuntedAgreed
- Q4 4:354th & 15 at DUKE 15, down 3 · PuntedAgreed
- Q4 2:204th & 3 at DUKE 32, down 10 · Went for itClose call
- Q4 1:004th & 8 at DUKE 43, down 10 · Went for itClose call
- Q4 0:094th & 10 at VT 34, down 10 · Went for itAgreed
- Q1 15:004th & 1 at DUKE 30, tied · PuntedClose call
- Q1 6:114th & 5 at DUKE 45, up 7 · PuntedAgreed
- Q1 1:074th & 3 at NCSU 28, up 7 · Went for itAgreed
- Q2 14:554th & 18 at NCSU 28, up 7 · Kicked a field goalAgreed
- Q2 0:454th & 11 at DUKE 19, up 10 · PuntedAgreed
- Q3 12:554th & 1 at NCSU 1, up 6 · Went for itAgreed
- Q3 4:014th & 6 at DUKE 29, down 1 · PuntedAgreed
- Q4 14:494th & 4 at DUKE 28, down 8 · PuntedClose call
- Q4 11:184th & 3 at DUKE 38, down 8 · Punted−1.2 pts
- Q4 1:124th & 14 at NCSU 27, down 11 · Kicked a field goalClose call
- Q1 12:394th & 9 at DUKE 26, down 7 · PuntedAgreed
- Q1 10:074th & 10 at UNC 47, down 14 · PuntedAgreed
- Q2 14:434th & 2 at UNC 25, down 28 · Went for itAgreed
- Q2 4:164th & 11 at UNC 29, down 28 · Went for itClose call
- Q3 7:594th & 10 at UNC 39, down 32 · Went for itAgreed
- Q4 15:004th & 18 at DUKE 29, down 32 · PuntedAgreed
- Q4 13:084th & 6 at DUKE 43, down 39 · PuntedAgreed
- Q4 9:364th & 2 at UNC 7, down 39 · Went for itAgreed
- Q1 13:444th & 15 at DUKE 20, down 7 · PuntedAgreed
- Q1 8:394th & 7 at DUKE 46, down 7 · PuntedAgreed
- Q1 4:574th & 8 at DUKE 36, down 7 · PuntedAgreed
- Q2 9:094th & 12 at GT 34, down 7 · PuntedClose call
- Q2 1:364th & 5 at DUKE 41, down 5 · PuntedAgreed
- Q2 0:074th & 10 at GT 17, down 5 · Kicked a field goalAgreed
- Q3 14:554th & 2 at DUKE 42, down 2 · Went for itAgreed
- Q4 15:004th & 6 at DUKE 22, down 9 · PuntedAgreed
- Q4 10:064th & 16 at GT 45, down 16 · Went for itClose call
- Q4 2:504th & 2 at GT 35, down 23 · Went for itAgreed
- Q1 14:464th & 14 at MIA 39, tied · PuntedAgreed
- Q1 11:124th & 16 at DUKE 35, tied · PuntedAgreed
- Q1 6:014th & 9 at DUKE 48, down 7 · PuntedAgreed
- Q2 15:004th & 1 at MIA 33, down 14 · Went for itAgreed
- Q2 15:004th & 1 at MIA 44, down 14 · Went for itAgreed
- Q2 9:074th & 5 at DUKE 44, down 21 · PuntedAgreed
- Q2 1:064th & 7 at DUKE 29, down 21 · PuntedAgreed
- Q3 8:154th & 18 at DUKE 33, down 28 · PuntedAgreed
- Q4 15:004th & 6 at MIA 46, down 42 · PuntedClose call
- Q1 10:354th & 6 at DUKE 12, down 7 · PuntedAgreed
- Q1 4:034th & 20 at DUKE 26, down 21 · PuntedAgreed
- Q3 11:194th & 9 at DUKE 28, down 14 · PuntedAgreed
- Q4 14:554th & 1 at DUKE 29, down 21 · Went for itAgreed
- Q4 13:244th & 18 at DUKE 22, down 21 · PuntedAgreed
- Q4 9:424th & 14 at DUKE 19, down 28 · PuntedAgreed
- Q4 3:274th & 9 at FSU 31, down 28 · Went for itClose call
After touchdowns: kick or go for two?
Tries that matched the option with the better modeled win probability.
Summed over every try that differed, in points of win probability.
Went for two when it beat kicking by a point or more.
Costliest tries against the numbers
- vs VTQ4 6:44 Touchdown, down 4 before the tryKicked; the numbers favored going for two (close call)−0.5 pts
- vs UNCQ4 5:36 Touchdown, down 33 before the tryKicked; the numbers favored going for two (close call)<0.1 pts
- at FSUQ4 2:30 Touchdown, down 22 before the tryKicked; the numbers favored going for two (close call)<0.1 pts
Win probability
YardLine's model estimates each team's chance of winning before kickoff and again after every play, from the score, clock, down, distance and field position. How it works →
Record vs. expectation, 2020
124th of 127 FBS teams at beating the model's pregame expectations
Expected wins adds up Duke's chance of winning each game as the model saw it at kickoff - a 70% favorite counts 0.7.
What moved it, 2020
Every game starts at Duke's pregame chance; everything after that is the field. The model's own breakdown of each game's final play splits the on-field part by what drove it, and the parts add up exactly. How it works →
- Scoreboard−2.04
- Possession & field position−0.02
- Clock−0.04
- Timeouts−0.03
- Less the pregame edge, counted before kickoff+0.24
Game by game
- NDL 13-27 at ND7% → 1%Before kickoff −43 · On the field −6: Scoreboard −12
- BCL 6-26 vs BC59% → 16%Before kickoff +9 · On the field −43: Scoreboard −40, Clock −3
- UVAL 20-38 at UVA39% → 1%Before kickoff −11 · On the field −39: Scoreboard −39, Timeouts +1
- VTL 31-38 vs VT22% → 3%Before kickoff −28 · On the field −19: Scoreboard −32, Clock −2
- SYRW 38-24 at SYR56% → 96%Before kickoff +6 · On the field +40: Scoreboard +48, Clock +1
- NCSUL 20-31 at NCSU37% → 2%Before kickoff −13 · On the field −35: Scoreboard −34, Timeouts −2
- CLTW 53-19 vs CLT73% → 100%Before kickoff +23 · On the field +27: Scoreboard +28
- UNCL 24-56 vs UNC16% → 0%Before kickoff −34 · On the field −16: Scoreboard −22
- GTL 33-56 at GT48% → 0%Before kickoff −2 · On the field −48: Scoreboard −44, Timeouts −1
- MIAL 0-48 vs MIA14% → 0%Before kickoff −36 · On the field −14: Scoreboard −20
- FSUL 35-56 at FSU37% → 0%Before kickoff −13 · On the field −37: Scoreboard −37, Timeouts −1
Points of win probability, from Duke's side.
Closest call
DUKE 46-45 CLEM (2025) - Duke dropped to a 2.6% win probability before pulling it out.
Season arc, 2020
Every completed game this season, in order - each tile is Duke's own win-probability curve.
Biggest swings of 2020
The largest single-play change in Duke's win probability this season - one snap that moved the outcome the most.
Stolen wins
Duke's own lowest win probability at any point in a game it went on to win, across the whole archive - the deepest holes it climbed out of.
Let it slip
Duke's own highest win probability at any point in a game it went on to lose, across the whole archive - the biggest leads it didn't hold.
Stock & rivalries
Stock
Duke's leaguewide Elo rating, tracked like a stock price - built from game results and margins, not the model's own win-probability predictions.
Series & rivalries
Duke's most-played opponents across the whole archive - open one for the full head-to-head history.