Duke
- SP+
- −2.8 (#80)
- FPI
- +1.6 (#65)
- SRS
- −1.0 (#70)
- Resume
- #93
Next game
Advanced stats
CollegeFootballData's play-by-play measures of how efficient and explosive a team was, placed against every other FBS team. How it works →
Profile vs. FBS, 2016
Farther out is better on every spoke. Dashed ring: the FBS median.
- EPA per playExpected points added on an average snap: how much each play moved the scoring odds.
- Success rateShare of snaps that stayed on schedule: half the yards needed on 1st down, 70% on 2nd, all of them on 3rd or 4th.
- ExplosivenessAverage EPA on the successful snaps: how big the good plays were.
- Rushing EPAEPA per designed run.
- Passing EPAEPA per pass play.
- Standard downsSuccess rate on downs where either a run or a pass makes sense, like 1st and 10 or 3rd and 2.
- Passing downsSuccess rate on downs that all but force a pass, like 2nd and 8 or longer, or 3rd and 5 or longer.
- Line yardsRushing yards per carry credited to the offensive line, weighting the first few yards most.
- Stuff rateShare of runs stopped at or behind the line of scrimmage.
- HavocShare of snaps with a tackle for loss, sack, forced fumble, interception or pass breakup.
Percentiles among the 128 FBS teams this season, where higher is better for the offense and the defense alike (a defense's numbers are what it allowed). The line in each bar is the FBS median. Garbage time excluded. Source: CollegeFootballData.
Expected points
YardLine's expected-points model values every snap by what a drive from that spot is worth on average, so a drive can be judged against where it started. How it works →
Drives vs. expectation, 2016
Points over expected per drive, from where each drive started.
Per drive against an average FBS opponent, neutral field.
Points over expected per trip inside the opponent's 40.
Average expected points where drives started.
Every snap has an expected-points value: what a drive from that spot, down and distance is worth on average. A drive over expected beat its starting spot; defense counts what Duke allowed, so lower is better. The adjusted number fits every team against the opponents it actually played, so it leans toward average early in a season. Ranks are among FBS teams.
Game by game
Bars above the line: better than expected for Duke.
Players
YardLine's player model credits every play's value to the players involved, so each one's season can be measured in wins above a typical backup. How it works →
Players, 2016
Quarterback is the most valuable starting slot by a wide margin: the gap between a top-decile and a median FBS quarterback is about twice the gap at any other position.
- Daniel JonesQB457 plays · +0.208 pts/play · 32nd of 218 QBs1.78WAR1.00 to 2.48
- Shaun WilsonRB134 plays · +0.127 pts/play · 113th of 347 RBs0.32WAR0.16 to 0.46
- Jela DuncanRB67 plays · +0.174 pts/play · 166th of 347 RBs0.22WAR0.15 to 0.28
- T.J. RahmingWR90 plays · +0.101 pts/play · 101st of 417 WRs0.17WAR0.05 to 0.31
- Anthony NashWR38 plays · +0.191 pts/play · 153rd of 417 WRs0.14WAR0.08 to 0.19
- Johnathan LloydWR34 plays · +0.128 pts/play · 269th of 417 WRs0.08WAR0.05 to 0.11
- Chris TaylorWR45 plays · +0.070 pts/play · 317th of 417 WRs0.06WAR0.01 to 0.11
- Daniel HelmTE26 plays · +0.046 pts/play · 45th of 195 TEs0.02WAR−0.02 to 0.06
Every player (12)
- Davis KoppenhaverTE18 plays · +0.040 pts/play · 60th of 195 TEs0.01WAR−0.01 to 0.04
- Parker BoehmeQB4 plays · +0.064 pts/play · 216th of 218 QBs0.00WAR−0.01 to 0.03
- Joseph AjeigbeRB5 plays · +0.028 pts/play · 296th of 347 RBs0.00WAR0.00 to 0.01
- Erich SchneiderTE34 plays · −0.011 pts/play · 192nd of 195 TEs−0.01WAR−0.07 to 0.04
By position group, against FBS
Linemen and defenders are valued as units, in points per game against the median FBS unit, because play-by-play doesn't say who was on the field. Players are valued against a replacement-level backup, so the two aren't added together.
Wins above replacement credits each play's expected points to the players involved, adjusted for the opponent, and compares Duke's players with a typical backup; 53 points make a win. Only snaps while the game was in doubt count, so a starter on a team that blows opponents out plays fewer of them: read value per play beside WAR. The line under each player (or the range on a phone) is the 90% interval. Ranks are among FBS teams and players. How this works
Talent and roster
How much talent the roster had, by recruiting ratings, and how much of it showed up on the field, against every other FBS team. How it works →
What it had and what it did, 2016
- Roster talent: 600, 48th of 128 in FBSRoster talent247Sports' talent composite: the recruiting ratings of every player on the roster, transfers included.
- Recruiting: 182, 46th of 128 in FBSRecruitingAverage 247Sports class score over this season's class and the three before it.
- Returning production: 69%, 57th of 128 in FBSReturning productionShare of last season's production (expected points added) by players still on the roster.
- SP+ rating: −2.8, 80th of 128 in FBSSP+ ratingThe result: Bill Connelly's opponent-adjusted rating, points per game better than an average FBS team.
Ranks and bars among the 128 FBS teams with a talent rating this season, best first; the line in each bar is the FBS median.
Talent conversion
Duke's SP+ of −2.8 is 5.4 points below the +2.6 its roster talent predicts, 95th of 128 in FBS.
The same comparison on each side of the ball, positive is better for both.
Conversion by season
Fourth downs
YardLine's fourth-down model values going for it, kicking and punting on every real fourth down, so each call can be checked against the numbers. How it works →
Fourth-down calls vs. the numbers, 2016
Calls that matched the option with the best modeled win probability.
Summed over every call that differed, in points of win probability.
Went for it when going beat every other option by a point or more.
Each real fourth down is valued three ways (go for it, kick, punt) from the score, clock and field position before the snap, using league-wide odds rather than Duke's own. A call that differs gives up the gap to the best option; gaps under one point are close calls, and the 5 clear-cut ones account for 0.27 of the 0.32 expected wins. The model sees the situation, not the injury report, so a call it disagrees with can still be right. Ranks are among FBS teams; 1st gave up the least.
Costliest calls against the numbers
- at NDQ4 1:24 4th & 1 at ND 1, tiedKicked a field goal; the numbers favored going for it−15.4 pts
- vs UNCQ4 1:51 4th & 10 at UNC 34, up 1Punted; the numbers favored a field goal−5.8 pts
- vs VTQ4 4:06 4th & 7 at VT 47, down 3Punted; the numbers favored going for it−3.1 pts
- vs UVAQ3 5:40 4th & 3 at UVA 3, down 10Kicked a field goal; the numbers favored going for it−1.7 pts
- vs UVAQ4 15:00 4th & 2 at midfield, down 14Punted; the numbers favored going for it−1.5 pts
- vs VTQ4 11:41 4th & 4 at VT 46, down 10Punted; the numbers favored going for it (close call)−0.8 pts
- at MIAQ3 9:28 4th & 2 at DUKE 41, down 2Punted; the numbers favored going for it (close call)−0.4 pts
- vs WAKEQ2 10:38 4th & 17 at WAKE 35, up 7Punted; the numbers favored a field goal (close call)−0.4 pts
Every call this season (90)
- Q1 10:574th & 13 at NCCU 38, up 7 · PuntedAgreed
- Q3 15:004th & 8 at DUKE 39, up 49 · PuntedAgreed
- Q3 11:254th & 13 at DUKE 46, up 49 · PuntedAgreed
- Q3 5:494th & 5 at DUKE 46, up 49 · PuntedAgreed
- Q3 1:094th & 9 at DUKE 28, up 46 · Went for itClose call
- Q4 10:214th & 1 at NCCU 40, up 43 · Went for itAgreed
- Q4 4:264th & 1 at NCCU 15, up 43 · Went for itAgreed
- Q4 2:174th & 5 at NCCU 9, up 43 · Went for itClose call
- Q1 7:074th & 1 at WAKE 1, tied · Went for itAgreed
- Q1 2:504th & 4 at DUKE 20, up 7 · PuntedClose call
- Q2 12:124th & 8 at WAKE 13, up 7 · Kicked a field goalAgreed
- Q2 10:384th & 17 at WAKE 35, up 7 · PuntedClose call
- Q2 6:584th & 7 at DUKE 28, tied · PuntedAgreed
- Q2 0:004th & 11 at WAKE 25, tied · Kicked a field goalAgreed
- Q3 7:284th & 8 at DUKE 37, tied · PuntedAgreed
- Q3 3:584th & 19 at DUKE 25, down 7 · PuntedAgreed
- Q4 15:004th & 8 at DUKE 49, down 7 · PuntedAgreed
- Q4 8:364th & 10 at DUKE 49, down 7 · PuntedAgreed
- Q1 11:304th & 5 at DUKE 30, down 7 · PuntedAgreed
- Q1 6:474th & 10 at NU 38, down 7 · Went for itAgreed
- Q2 12:414th & 13 at DUKE 17, down 7 · PuntedAgreed
- Q3 15:004th & 3 at NU 22, tied · Went for itAgreed
- Q3 9:434th & 4 at DUKE 41, tied · PuntedAgreed
- Q3 6:554th & 6 at NU 47, tied · Went for itAgreed
- Q3 5:444th & 9 at DUKE 26, down 7 · PuntedAgreed
- Q3 2:594th & 7 at DUKE 33, down 7 · PuntedAgreed
- Q4 15:004th & 9 at DUKE 40, down 10 · PuntedAgreed
- Q4 10:244th & 8 at NU 16, down 10 · Kicked a field goalAgreed
- Q4 7:144th & 10 at DUKE 20, down 10 · PuntedAgreed
- Q4 4:564th & 7 at DUKE 28, down 17 · PuntedAgreed
- Q1 12:074th & 9 at DUKE 23, down 7 · PuntedAgreed
- Q2 15:004th & 1 at ND 25, tied · Went for itAgreed
- Q2 8:214th & 3 at DUKE 36, tied · PuntedClose call
- Q3 13:254th & 6 at ND 48, up 7 · PuntedAgreed
- Q3 10:294th & 18 at DUKE 42, up 7 · PuntedAgreed
- Q4 15:004th & 1 at ND 19, tied · Went for itAgreed
- Q4 1:244th & 1 at ND 1, tied · Kicked a field goal−15.4 pts
- Q1 15:004th & 8 at DUKE 27, tied · PuntedAgreed
- Q1 4:194th & 3 at DUKE 27, up 7 · PuntedClose call
- Q2 13:534th & 2 at UVA 40, up 1 · Went for itAgreed
- Q2 11:234th & 3 at UVA 20, up 1 · Kicked a field goalClose call
- Q3 5:404th & 3 at UVA 3, down 10 · Kicked a field goal−1.7 pts
- Q4 15:004th & 2 at midfield, down 14 · Punted−1.5 pts
- Q4 10:024th & 5 at UVA 28, down 7 · Went for itClose call
- Q4 6:054th & 2 at UVA 31, down 7 · Went for itAgreed
- Q1 1:554th & 6 at DUKE 26, tied · PuntedAgreed
- Q2 11:444th & 7 at DUKE 40, down 3 · PuntedAgreed
- Q2 2:174th & 2 at LOU 22, down 3 · Kicked a field goalClose call
- Q3 12:254th & 8 at DUKE 39, down 3 · PuntedAgreed
- Q3 6:544th & 5 at DUKE 37, down 10 · PuntedAgreed
- Q3 1:534th & 9 at DUKE 6, down 10 · PuntedAgreed
- Q4 13:334th & 1 at DUKE 34, down 10 · Went for itAgreed
- Q4 0:324th & 5 at DUKE 35, down 10 · Went for itAgreed
- Q1 9:524th & 22 at DUKE 13, tied · PuntedAgreed
- Q2 12:404th & 3 at VT 12, tied · Kicked a field goalClose call
- Q2 11:284th & 4 at DUKE 29, down 7 · PuntedClose call
- Q2 5:494th & 5 at DUKE 30, down 14 · PuntedAgreed
- Q2 3:044th & 9 at VT 42, down 14 · PuntedClose call
- Q3 10:404th & 28 at VT 38, down 14 · PuntedAgreed
- Q3 5:384th & 1 at VT 48, down 14 · Went for itAgreed
- Q4 11:414th & 4 at VT 46, down 10 · PuntedClose call
- Q4 4:064th & 7 at VT 47, down 3 · Punted−3.1 pts
- Q1 7:334th & 5 at DUKE 45, down 7 · PuntedAgreed
- Q2 15:004th & 9 at DUKE 34, down 7 · PuntedAgreed
- Q2 14:084th & 4 at DUKE 34, down 14 · PuntedAgreed
- Q2 11:494th & 24 at DUKE 47, down 14 · PuntedAgreed
- Q3 11:014th & 2 at DUKE 35, down 28 · PuntedClose call
- Q3 11:014th & 10 at DUKE 25, down 21 · PuntedAgreed
- Q3 3:514th & 1 at DUKE 29, down 28 · Went for itAgreed
- Q4 15:004th & 10 at PITT 40, down 28 · Went for itAgreed
- Q4 15:004th & 15 at PITT 34, down 28 · Went for itClose call
- Q4 5:064th & 11 at DUKE 49, down 42 · PuntedAgreed
- Q2 10:424th & 14 at DUKE 36, up 1 · PuntedAgreed
- Q2 3:104th & 10 at MIA 35, up 1 · Went for itClose call
- Q3 15:004th & 15 at DUKE 40, down 2 · PuntedAgreed
- Q3 9:284th & 2 at DUKE 41, down 2 · PuntedClose call
- Q3 5:304th & 6 at MIA 22, down 9 · Kicked a field goalAgreed
- Q3 3:354th & 2 at DUKE 33, down 16 · PuntedAgreed
- Q4 15:004th & 8 at DUKE 27, down 19 · PuntedAgreed
- Q4 10:294th & 6 at DUKE 24, down 19 · PuntedAgreed
After touchdowns: kick or go for two?
Tries that matched the option with the better modeled win probability.
Summed over every try that differed, in points of win probability.
Went for two when it beat kicking by a point or more.
Costliest tries against the numbers
Win probability
YardLine's model estimates each team's chance of winning before kickoff and again after every play, from the score, clock, down, distance and field position. How it works →
Record vs. expectation, 2016
102nd of 128 FBS teams at beating the model's pregame expectations
Expected wins adds up Duke's chance of winning each game as the model saw it at kickoff - a 70% favorite counts 0.7. Based on 11 of 12 games; one has no play-by-play to score.
What moved it, 2016
Every game starts at Duke's pregame chance; everything after that is the field. The model's own breakdown of each game's final play splits the on-field part by what drove it, and the parts add up exactly. How it works →
- Scoreboard−2.00
- Possession & field position−0.01
- Clock−0.08
- Timeouts+0.04
- Less the pregame edge, counted before kickoff+0.87
Game by game
- NCCUW 49-6 vs NCCU99% → 100%Before kickoff +49 · On the field +1: Scoreboard +2
- WAKEL 14-24 vs WAKE74% → 5%Before kickoff +24 · On the field −69: Scoreboard −56, Clock −4
- NUL 13-24 at NU43% → 3%Before kickoff −7 · On the field −40: Scoreboard −37
- NDW 38-35 at ND10% → 94%Before kickoff −40 · On the field +84: Scoreboard +50, Clock +3
- UVAL 20-34 vs UVA65% → 1%Before kickoff +15 · On the field −64: Scoreboard −59, Clock −3
- LOUL 14-24 at LOU4% → 3%Before kickoff −46 · On the field −1: Scoreboard −9
- GTL 35-38 at GT28% → 13%Before kickoff −22 · On the field −15: Scoreboard −25, Timeouts +1
- VTL 21-24 vs VT25% → 5%Before kickoff −25 · On the field −20: Scoreboard −33, Clock −2
- UNCW 28-27 vs UNC26% → 80%Before kickoff −24 · On the field +53: Scoreboard +21, Timeouts +3
- PITTL 14-56 at PITT33% → 0%Before kickoff −17 · On the field −33: Scoreboard −34
- MIAL 21-40 at MIA16% → 1%Before kickoff −34 · On the field −15: Scoreboard −20
Points of win probability, from Duke's side.
Closest call
DUKE 46-45 CLEM (2025) - Duke dropped to a 2.6% win probability before pulling it out.
Season arc, 2016
Every completed game this season, in order - each tile is Duke's own win-probability curve.
Biggest swings of 2016
The largest single-play change in Duke's win probability this season - one snap that moved the outcome the most.
Stolen wins
Duke's own lowest win probability at any point in a game it went on to win, across the whole archive - the deepest holes it climbed out of.
Let it slip
Duke's own highest win probability at any point in a game it went on to lose, across the whole archive - the biggest leads it didn't hold.
Stock & rivalries
Stock
Duke's leaguewide Elo rating, tracked like a stock price - built from game results and margins, not the model's own win-probability predictions.
Series & rivalries
Duke's most-played opponents across the whole archive - open one for the full head-to-head history.