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CollegeFootballData's play-by-play measures of how efficient and explosive a team was, placed against every other FBS team. How it works →
Profile vs. FBS, 2016
Farther out is better on every spoke. Dashed ring: the FBS median.
- EPA per playExpected points added on an average snap: how much each play moved the scoring odds.
- Success rateShare of snaps that stayed on schedule: half the yards needed on 1st down, 70% on 2nd, all of them on 3rd or 4th.
- ExplosivenessAverage EPA on the successful snaps: how big the good plays were.
- Rushing EPAEPA per designed run.
- Passing EPAEPA per pass play.
- Standard downsSuccess rate on downs where either a run or a pass makes sense, like 1st and 10 or 3rd and 2.
- Passing downsSuccess rate on downs that all but force a pass, like 2nd and 8 or longer, or 3rd and 5 or longer.
- Line yardsRushing yards per carry credited to the offensive line, weighting the first few yards most.
- Stuff rateShare of runs stopped at or behind the line of scrimmage.
- HavocShare of snaps with a tackle for loss, sack, forced fumble, interception or pass breakup.
Percentiles among the 128 FBS teams this season, where higher is better for the offense and the defense alike (a defense's numbers are what it allowed). The line in each bar is the FBS median. Garbage time excluded. Source: CollegeFootballData.
Expected points
YardLine's expected-points model values every snap by what a drive from that spot is worth on average, so a drive can be judged against where it started. How it works →
Drives vs. expectation, 2016
Points over expected per drive, from where each drive started.
Per drive against an average FBS opponent, neutral field.
Points over expected per trip inside the opponent's 40.
Average expected points where drives started.
Every snap has an expected-points value: what a drive from that spot, down and distance is worth on average. A drive over expected beat its starting spot; defense counts what Army allowed, so lower is better. The adjusted number fits every team against the opponents it actually played, so it leans toward average early in a season. Ranks are among FBS teams.
Game by game
Bars above the line: better than expected for Army.
Players
YardLine's player model credits every play's value to the players involved, so each one's season can be measured in wins above a typical backup. How it works →
Players, 2016
Quarterback is the most valuable starting slot by a wide margin: the gap between a top-decile and a median FBS quarterback is about twice the gap at any other position.
- Ahmad BradshawQB199 plays · +0.159 pts/play · 117th of 218 QBs0.59WAR0.11 to 1.13
- Andy DavidsonRB150 plays · +0.160 pts/play · 64th of 347 RBs0.45WAR0.30 to 0.60
- Darnell WoolfolkRB87 plays · +0.178 pts/play · 131st of 347 RBs0.29WAR0.20 to 0.38
- Kell WalkerRB50 plays · +0.215 pts/play · 176th of 347 RBs0.20WAR0.14 to 0.26
- Jordan AsberryRB47 plays · +0.198 pts/play · 196th of 347 RBs0.17WAR0.12 to 0.22
- Tyler CampbellRB32 plays · +0.241 pts/play · 220th of 347 RBs0.14WAR0.11 to 0.18
- Edgar PoeWR19 plays · +0.222 pts/play · 271st of 417 WRs0.08WAR0.05 to 0.11
- Chris CarterQB33 plays · +0.114 pts/play · 199th of 218 QBs0.07WAR−0.05 to 0.17
Every player (9)
- John TrainorRB1 plays · +0.045 pts/play · 296th of 347 RBs0.00WAR0.00 to 0.00
By position group, against FBS
Linemen and defenders are valued as units, in points per game against the median FBS unit, because play-by-play doesn't say who was on the field. Players are valued against a replacement-level backup, so the two aren't added together.
Wins above replacement credits each play's expected points to the players involved, adjusted for the opponent, and compares Army's players with a typical backup; 53 points make a win. Only snaps while the game was in doubt count, so a starter on a team that blows opponents out plays fewer of them: read value per play beside WAR. The line under each player (or the range on a phone) is the 90% interval. Ranks are among FBS teams and players. How this works
Talent and roster
How much talent the roster had, by recruiting ratings, and how much of it showed up on the field, against every other FBS team. How it works →
What it had and what it did, 2016
- Roster talent: 132, 127th of 128 in FBSRoster talent247Sports' talent composite: the recruiting ratings of every player on the roster, transfers included.
- Recruiting: 99, 121st of 128 in FBSRecruitingAverage 247Sports class score over this season's class and the three before it.
- Returning production: 87%, 23rd of 128 in FBSReturning productionShare of last season's production (expected points added) by players still on the roster.
- SP+ rating: −9.9, 102nd of 128 in FBSSP+ ratingThe result: Bill Connelly's opponent-adjusted rating, points per game better than an average FBS team.
Ranks and bars among the 128 FBS teams with a talent rating this season, best first; the line in each bar is the FBS median.
Talent conversion
Army's SP+ of −9.9 is 2.4 points above the −12.3 its roster talent predicts, 49th of 128 in FBS.
The same comparison on each side of the ball, positive is better for both.
Conversion by season
Fourth downs
YardLine's fourth-down model values going for it, kicking and punting on every real fourth down, so each call can be checked against the numbers. How it works →
Fourth-down calls vs. the numbers, 2016
Calls that matched the option with the best modeled win probability.
Summed over every call that differed, in points of win probability.
Went for it when going beat every other option by a point or more.
Each real fourth down is valued three ways (go for it, kick, punt) from the score, clock and field position before the snap, using league-wide odds rather than Army's own. A call that differs gives up the gap to the best option; gaps under one point are close calls, and the 4 clear-cut ones account for 0.07 of the 0.11 expected wins. The model sees the situation, not the injury report, so a call it disagrees with can still be right. Ranks are among FBS teams; 1st gave up the least.
Costliest calls against the numbers
- at BUFQ4 8:16 4th & 1 at ARMY 29, up 7Punted; the numbers favored going for it−3.4 pts
- vs AFQ2 7:29 4th & 1 at ARMY 17, down 3Punted; the numbers favored going for it−1.6 pts
- at UNTQ4 14:04 4th & 2 at ARMY 17, up 3Punted; the numbers favored going for it−1.1 pts
- vs NAVYQ4 13:29 4th & 3 at ARMY 28, up 4Punted; the numbers favored going for it−1.0 pts
- vs AFQ4 8:50 4th & 7 at AF 10, down 19Went for it; the numbers favored a field goal (close call)−1.0 pts
- at WAKEQ2 7:43 4th & 12 at WAKE 32, tiedWent for it; the numbers favored a field goal (close call)−0.7 pts
- vs RICEQ4 8:23 4th & 3 at RICE 6, up 14Kicked a field goal; the numbers favored going for it (close call)−0.6 pts
- at WAKEQ3 12:02 4th & 5 at WAKE 44, down 3Punted; the numbers favored going for it (close call)−0.4 pts
Every call this season (72)
- Q1 3:314th & 15 at TEM 17, tied · Kicked a field goalAgreed
- Q2 4:194th & 3 at ARMY 16, tied · PuntedAgreed
- Q2 2:514th & 8 at midfield, down 3 · PuntedClose call
- Q4 15:004th & 1 at TEM 25, up 1 · Went for itAgreed
- Q4 7:564th & 2 at TEM 30, up 8 · Went for itAgreed
- Q4 3:414th & 12 at TEM 30, up 8 · Kicked a field goalAgreed
- Q1 7:454th & 1 at ARMY 25, tied · Went for itAgreed
- Q2 14:104th & 4 at RICE 46, up 7 · PuntedClose call
- Q2 1:564th & 19 at ARMY 39, up 14 · PuntedAgreed
- Q3 15:004th & 4 at ARMY 31, up 14 · PuntedAgreed
- Q3 11:124th & 14 at ARMY 11, up 14 · PuntedAgreed
- Q4 15:004th & 19 at ARMY 36, up 14 · PuntedAgreed
- Q4 8:234th & 3 at RICE 6, up 14 · Kicked a field goalClose call
- Q4 3:454th & 6 at RICE 37, up 17 · PuntedClose call
- Q4 0:184th & 2 at ARMY 43, up 17 · Went for itClose call
- Q1 5:204th & 4 at BUF 37, up 7 · Went for itAgreed
- Q2 15:004th & 2 at BUF 30, up 7 · Went for itAgreed
- Q2 11:274th & 4 at BUF 4, up 7 · Kicked a field goalClose call
- Q2 5:334th & 1 at ARMY 46, up 10 · Went for itAgreed
- Q3 7:534th & 5 at BUF 21, up 4 · Kicked a field goalAgreed
- Q3 6:504th & 1 at BUF 28, up 7 · Went for itAgreed
- Q4 14:554th & 2 at BUF 35, up 14 · Went for itAgreed
- Q4 8:164th & 1 at ARMY 29, up 7 · Punted−3.4 pts
- Q4 2:194th & 4 at BUF 42, tied · Went for itAgreed
- Q1 12:584th & 2 at midfield, tied · Went for itAgreed
- Q2 13:284th & 7 at UNT 22, down 7 · Kicked a field goalAgreed
- Q2 11:434th & 1 at ARMY 37, down 4 · Went for itAgreed
- Q2 11:434th & 5 at ARMY 44, down 4 · Went for itClose call
- Q2 3:464th & 15 at UNT 46, down 4 · PuntedAgreed
- Q2 1:374th & 21 at ARMY 42, down 4 · PuntedAgreed
- Q3 13:284th & 1 at midfield, down 11 · Went for itAgreed
- Q3 7:334th & 3 at UNT 41, down 18 · Went for itAgreed
- Q3 7:334th & 6 at UNT 44, down 18 · Went for itAgreed
- Q4 5:584th & 5 at ARMY 30, down 17 · Went for itClose call
- Q4 0:434th & 10 at ARMY 31, down 17 · Went for itClose call
- Q1 9:164th & 4 at WAKE 12, tied · Kicked a field goalClose call
- Q1 5:154th & 9 at ARMY 38, up 7 · PuntedAgreed
- Q2 15:004th & 6 at ARMY 24, up 7 · PuntedAgreed
- Q2 12:504th & 5 at WAKE 28, up 7 · Went for itAgreed
- Q2 7:434th & 12 at WAKE 32, tied · Went for itClose call
- Q3 12:024th & 5 at WAKE 44, down 3 · PuntedClose call
- Q1 15:004th & 21 at AF 42, tied · PuntedAgreed
- Q2 15:004th & 8 at ARMY 42, tied · PuntedAgreed
- Q2 7:294th & 1 at ARMY 17, down 3 · Punted−1.6 pts
- Q3 3:244th & 6 at ARMY 20, down 12 · PuntedAgreed
- Q4 13:384th & 5 at ARMY 25, down 12 · PuntedAgreed
- Q4 8:504th & 7 at AF 10, down 19 · Went for itClose call
- Q4 3:044th & 7 at ARMY 24, down 19 · Went for itAgreed
- Q1 14:484th & 11 at ARMY 21, down 7 · PuntedAgreed
- Q1 10:004th & 19 at ARMY 17, down 14 · PuntedAgreed
- Q2 14:144th & 2 at ND 2, down 21 · Went for itAgreed
- Q2 9:344th & 8 at ARMY 27, down 22 · PuntedAgreed
- Q2 1:404th & 2 at ARMY 48, down 25 · Went for itAgreed
- Q3 10:594th & 14 at ND 16, down 32 · Kicked a field goalAgreed
- Q3 3:374th & 5 at ARMY 19, down 32 · PuntedAgreed
- Q4 15:004th & 12 at ND 13, down 38 · Went for itClose call
After touchdowns: kick or go for two?
Tries that matched the option with the better modeled win probability.
Summed over every try that differed, in points of win probability.
Went for two when it beat kicking by a point or more.
Costliest tries against the numbers
- vs NAVYQ4 6:00 Touchdown, up 3 before the tryKicked; the numbers favored going for two (close call)−0.8 pts
- at WAKEQ4 2:54 Touchdown, up 10 before the tryKicked; the numbers favored going for two (close call)−0.2 pts
- vs AFQ3 5:55 Touchdown, down 5 before the tryWent for two; the numbers favored kicking (close call)−0.2 pts
Win probability
YardLine's model estimates each team's chance of winning before kickoff and again after every play, from the score, clock, down, distance and field position. How it works →
Record vs. expectation, 2016
36th of 128 FBS teams at beating the model's pregame expectations
Expected wins adds up Army's chance of winning each game as the model saw it at kickoff - a 70% favorite counts 0.7. Based on 12 of 13 games; one has no play-by-play to score.
What moved it, 2016
Every game starts at Army's pregame chance; everything after that is the field. The model's own breakdown of each game's final play splits the on-field part by what drove it, and the parts add up exactly. How it works →
- Scoreboard+1.00
- Clock−0.17
- Timeouts+0.40
- Less the pregame edge, counted before kickoff−0.45
Game by game
- TEMW 28-13 at TEM8% → 98%Before kickoff −42 · On the field +90: Scoreboard +61, Clock +3
- RICEW 31-14 vs RICE75% → 99%Before kickoff +25 · On the field +25: Scoreboard +31, Clock −1
- UTEPW 66-14 at UTEP58% → 100%Before kickoff +8 · On the field +42: Scoreboard +46, Clock +1
- BUFL 20-23 at BUF88% → 17%Before kickoff +38 · On the field −71: Scoreboard −37, Timeouts +22
- LAFW 62-7 vs LAF98% → 100%Before kickoff +48 · On the field +2: Scoreboard +4
- UNTL 18-35 vs UNT90% → 1%Before kickoff +40 · On the field −89: Scoreboard −62, Clock −3
- WAKEW 21-13 at WAKE27% → 97%Before kickoff −23 · On the field +69: Scoreboard +56, Clock +4
- AFL 12-31 vs AF45% → 1%Before kickoff −5 · On the field −44: Scoreboard −48, Clock −2
- NDL 6-44 at ND18% → 0%Before kickoff −32 · On the field −18: Scoreboard −21
- MORGW 60-3 vs MORG99% → 100%Before kickoff +49 · On the field +1: Scoreboard +1
- NAVYW 21-17 vs NAVY28% → 95%Before kickoff −22 · On the field +67: Scoreboard +41, Timeouts +3
- UNTW 38-31 at UNT79% → 82%Before kickoff +29 · On the field +3: Scoreboard +28, Timeouts +14
Points of win probability, from Army's side.
Closest call
NAVY 11-17 ARMY (2023) - Army dropped to a 1.3% win probability before pulling it out.
Season arc, 2016
Every completed game this season, in order - each tile is Army's own win-probability curve.
Biggest swings of 2016
The largest single-play change in Army's win probability this season - one snap that moved the outcome the most.
Stolen wins
Army's own lowest win probability at any point in a game it went on to win, across the whole archive - the deepest holes it climbed out of.
Let it slip
Army's own highest win probability at any point in a game it went on to lose, across the whole archive - the biggest leads it didn't hold.
Stock & rivalries
Stock
Army's leaguewide Elo rating, tracked like a stock price - built from game results and margins, not the model's own win-probability predictions.
Series & rivalries
Army's most-played opponents across the whole archive - open one for the full head-to-head history.