Army
- SP+
- −16.9 (#120)
- FPI
- −14.1 (#116)
- SRS
- −16.4 (#118)
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Advanced stats
CollegeFootballData's play-by-play measures of how efficient and explosive a team was, placed against every other FBS team. How it works →
Profile vs. FBS, 2014
Farther out is better on every spoke. Dashed ring: the FBS median.
- EPA per playExpected points added on an average snap: how much each play moved the scoring odds.
- Success rateShare of snaps that stayed on schedule: half the yards needed on 1st down, 70% on 2nd, all of them on 3rd or 4th.
- ExplosivenessAverage EPA on the successful snaps: how big the good plays were.
- Rushing EPAEPA per designed run.
- Passing EPAEPA per pass play.
- Standard downsSuccess rate on downs where either a run or a pass makes sense, like 1st and 10 or 3rd and 2.
- Passing downsSuccess rate on downs that all but force a pass, like 2nd and 8 or longer, or 3rd and 5 or longer.
- Line yardsRushing yards per carry credited to the offensive line, weighting the first few yards most.
- Stuff rateShare of runs stopped at or behind the line of scrimmage.
- HavocShare of snaps with a tackle for loss, sack, forced fumble, interception or pass breakup.
Percentiles among the 128 FBS teams this season, where higher is better for the offense and the defense alike (a defense's numbers are what it allowed). The line in each bar is the FBS median. Garbage time excluded. Source: CollegeFootballData.
Expected points
YardLine's expected-points model values every snap by what a drive from that spot is worth on average, so a drive can be judged against where it started. How it works →
Drives vs. expectation, 2014
Points over expected per drive, from where each drive started.
Per drive against an average FBS opponent, neutral field.
Points over expected per trip inside the opponent's 40.
Average expected points where drives started.
Every snap has an expected-points value: what a drive from that spot, down and distance is worth on average. A drive over expected beat its starting spot; defense counts what Army allowed, so lower is better. The adjusted number fits every team against the opponents it actually played, so it leans toward average early in a season. Ranks are among FBS teams.
Game by game
Bars above the line: better than expected for Army.
Players
YardLine's player model credits every play's value to the players involved, so each one's season can be measured in wins above a typical backup. How it works →
Players, 2014
Quarterback is the most valuable starting slot by a wide margin: the gap between a top-decile and a median FBS quarterback is about twice the gap at any other position.
- Angel SantiagoQB207 plays · +0.205 pts/play · 120th of 199 QBs0.80WAR0.23 to 1.36
- Larry DixonRB140 plays · +0.165 pts/play · 32nd of 350 RBs0.43WAR0.32 to 0.56
- A.J. SchurrQB22 plays · +0.181 pts/play · 184th of 199 QBs0.07WAR0.00 to 0.15
- Daniel GrochowskiPK11 plays · +0.327 pts/play · 92nd of 114 kickers0.07WAR0.03 to 0.10
- Alex TardieuP34 plays · +0.103 pts/play · 59th of 94 punters0.07WAR0.02 to 0.11
- Matt GiachintaRB35 plays · +0.096 pts/play · 248th of 350 RBs0.06WAR0.04 to 0.09
- Aaron KemperRB6 plays · +0.086 pts/play · 300th of 350 RBs0.01WAR0.00 to 0.01
- Joe WalkerRB7 plays · +0.071 pts/play · 300th of 350 RBs0.01WAR0.00 to 0.02
Every player (9)
- Kelvin WhiteTE6 plays · −0.069 pts/play · 137th of 212 TEs−0.01WAR−0.02 to 0.00
By position group, against FBS
Linemen and defenders are valued as units, in points per game against the median FBS unit, because play-by-play doesn't say who was on the field. Players are valued against a replacement-level backup, so the two aren't added together.
Wins above replacement credits each play's expected points to the players involved, adjusted for the opponent, and compares Army's players with a typical backup; 53 points make a win. Only snaps while the game was in doubt count, so a starter on a team that blows opponents out plays fewer of them: read value per play beside WAR. The line under each player (or the range on a phone) is the 90% interval. Ranks are among FBS teams and players. How this works
Fourth downs
YardLine's fourth-down model values going for it, kicking and punting on every real fourth down, so each call can be checked against the numbers. How it works →
Fourth-down calls vs. the numbers, 2014
Calls that matched the option with the best modeled win probability.
Summed over every call that differed, in points of win probability.
Went for it when going beat every other option by a point or more.
Each real fourth down is valued three ways (go for it, kick, punt) from the score, clock and field position before the snap, using league-wide odds rather than Army's own. A call that differs gives up the gap to the best option; gaps under one point are close calls, and the 4 clear-cut ones account for 0.11 of the 0.18 expected wins. The model sees the situation, not the injury report, so a call it disagrees with can still be right. Ranks are among FBS teams; 1st gave up the least.
Costliest calls against the numbers
- at YALEQ4 6:34 4th & 1 at ARMY 10, up 7Punted; the numbers favored going for it−3.8 pts
- at KENTQ3 14:54 4th & 10 at ARMY 21, down 3Went for it; the numbers favored punting−2.6 pts
- vs NAVYQ3 4:56 4th & 2 at NAVY 31, down 3Kicked a field goal; the numbers favored going for it−2.4 pts
- at WAKEQ4 14:13 4th & 3 at WAKE 48, up 4Punted; the numbers favored going for it−1.9 pts
- vs AFQ2 9:16 4th & 1 at ARMY 27, tiedPunted; the numbers favored going for it (close call)−1.0 pts
- vs BALLQ2 15:00 4th & 4 at BALL 37, up 7Punted; the numbers favored going for it (close call)−0.8 pts
- at KENTQ3 4:18 4th & 4 at ARMY 39, down 6Punted; the numbers favored going for it (close call)−0.6 pts
- vs RICEQ4 6:48 4th & 14 at ARMY 36, down 20Went for it; the numbers favored punting (close call)−0.5 pts
Every call this season (86)
- Q1 8:034th & 8 at ARMY 27, down 7 · PuntedAgreed
- Q1 4:074th & 2 at ARMY 23, down 7 · PuntedAgreed
- Q2 13:544th & 6 at ARMY 9, down 7 · PuntedAgreed
- Q2 10:154th & 20 at ARMY 45, down 7 · PuntedAgreed
- Q2 4:434th & 7 at ARMY 44, down 7 · PuntedAgreed
- Q3 13:014th & 1 at ARMY 34, down 14 · Went for itAgreed
- Q3 6:054th & 8 at STAN 38, down 14 · PuntedClose call
- Q4 14:554th & 8 at ARMY 39, down 21 · Went for itClose call
- Q4 3:304th & 1 at STAN 14, down 35 · Went for itAgreed
- Q4 1:144th & 1 at STAN 2, down 35 · Went for itAgreed
- Q1 15:004th & 6 at ARMY 29, tied · PuntedAgreed
- Q1 10:324th & 4 at ARMY 29, tied · PuntedClose call
- Q1 5:034th & 1 at ARMY 33, down 7 · Went for itAgreed
- Q2 0:004th & 9 at WAKE 23, up 7 · Kicked a field goalAgreed
- Q3 13:304th & 3 at ARMY 41, up 7 · PuntedClose call
- Q3 9:564th & 1 at WAKE 42, up 7 · Went for itAgreed
- Q4 14:134th & 3 at WAKE 48, up 4 · Punted−1.9 pts
- Q1 15:004th & 21 at YALE 37, tied · PuntedAgreed
- Q1 4:294th & 2 at YALE 6, tied · Went for itAgreed
- Q2 15:004th & 1 at ARMY 34, tied · PuntedClose call
- Q2 0:334th & 10 at YALE 45, up 7 · Went for itClose call
- Q3 5:044th & 10 at ARMY 22, up 7 · PuntedAgreed
- Q4 12:054th & 1 at YALE 15, up 7 · Went for itAgreed
- Q4 6:344th & 1 at ARMY 10, up 7 · Punted−3.8 pts
- Q2 15:004th & 4 at BALL 37, up 7 · PuntedClose call
- Q2 9:094th & 4 at BALL 26, up 7 · Kicked a field goalClose call
- Q2 6:474th & 4 at ARMY 42, up 10 · PuntedClose call
- Q2 0:074th & 2 at BALL 3, up 7 · Kicked a field goalAgreed
- Q3 15:004th & 2 at BALL 2, up 10 · Went for itAgreed
- Q4 14:534th & 15 at ARMY 20, up 10 · PuntedAgreed
- Q1 10:294th & 9 at ARMY 49, down 7 · PuntedAgreed
- Q2 12:284th & 14 at ARMY 24, down 7 · PuntedAgreed
- Q2 7:174th & 20 at ARMY 15, down 10 · PuntedAgreed
- Q3 3:414th & 6 at ARMY 30, down 17 · PuntedAgreed
- Q4 12:144th & 1 at ARMY 27, down 17 · Went for itAgreed
- Q4 6:484th & 14 at ARMY 36, down 20 · Went for itClose call
- Q4 1:454th & 11 at ARMY 36, down 20 · Went for itClose call
- Q1 11:334th & 14 at KENT 14, tied · Kicked a field goalAgreed
- Q1 5:184th & 3 at ARMY 43, tied · PuntedClose call
- Q2 3:354th & 14 at ARMY 27, up 4 · PuntedAgreed
- Q2 0:054th & 8 at KENT 40, down 3 · Went for itAgreed
- Q3 14:544th & 10 at ARMY 21, down 3 · Went for it−2.6 pts
- Q3 4:184th & 4 at ARMY 39, down 6 · PuntedClose call
- Q4 12:044th & 3 at KENT 32, down 9 · Went for itAgreed
- Q4 2:284th & 7 at ARMY 49, down 22 · Went for itClose call
- Q1 10:174th & 6 at AF 24, tied · Kicked a field goalAgreed
- Q1 4:484th & 11 at AF 23, up 3 · Kicked a field goalAgreed
- Q2 15:004th & 13 at ARMY 17, up 3 · PuntedAgreed
- Q2 9:164th & 1 at ARMY 27, tied · PuntedClose call
- Q2 3:204th & 12 at ARMY 49, down 3 · PuntedAgreed
- Q3 15:004th & 13 at ARMY 32, down 3 · PuntedAgreed
- Q3 12:454th & 5 at ARMY 30, down 10 · PuntedAgreed
- Q3 9:344th & 6 at ARMY 39, down 13 · Went for itClose call
- Q3 2:594th & 18 at AF 28, down 13 · Kicked a field goalAgreed
- Q4 15:004th & 3 at ARMY 27, down 10 · PuntedClose call
- Q4 6:524th & 14 at ARMY 30, down 17 · Went for itClose call
- Q1 5:354th & 2 at WKU 48, tied · Went for itAgreed
- Q2 11:594th & 8 at WKU 25, down 7 · Kicked a field goalAgreed
- Q2 8:424th & 7 at WKU 41, down 7 · PuntedClose call
- Q2 1:434th & 4 at WKU 4, down 7 · Kicked a field goalClose call
- Q3 14:514th & 6 at WKU 47, down 14 · PuntedClose call
- Q3 11:434th & 7 at ARMY 46, down 21 · PuntedAgreed
- Q4 7:234th & 14 at WKU 38, down 28 · Went for itClose call
- Q1 12:024th & 1 at FOR 42, down 3 · Went for itAgreed
- Q1 12:024th & 10 at FOR 40, down 3 · PuntedAgreed
- Q1 3:554th & 1 at ARMY 42, down 3 · PuntedClose call
- Q2 5:024th & 1 at ARMY 36, down 3 · Went for itAgreed
- Q2 1:224th & 6 at FOR 46, down 3 · PuntedClose call
- Q3 9:204th & 2 at FOR 36, up 11 · Went for itAgreed
- Q3 9:204th & 1 at ARMY 37, up 11 · Went for itAgreed
- Q1 11:324th & 9 at ARMY 35, tied · PuntedAgreed
- Q1 6:004th & 7 at ARMY 19, up 7 · PuntedAgreed
- Q2 14:134th & 14 at midfield, up 7 · PuntedAgreed
- Q2 2:114th & 1 at NAVY 30, up 7 · Went for itAgreed
- Q3 4:564th & 2 at NAVY 31, down 3 · Kicked a field goal−2.4 pts
- Q4 1:514th & 11 at NAVY 34, down 10 · Kicked a field goalAgreed
After touchdowns: kick or go for two?
Tries that matched the option with the better modeled win probability.
Summed over every try that differed, in points of win probability.
Went for two when it beat kicking by a point or more.
Costliest tries against the numbers
- vs CONNQ4 0:28 Touchdown, up 13 before the tryKicked; the numbers favored going for two (close call)−0.6 pts
- vs CONNQ4 4:22 Touchdown, up 13 before the tryKicked; the numbers favored going for two (close call)−0.4 pts
- at YALEQ3 8:32 Touchdown, up 12 before the tryWent for two; the numbers favored kicking (close call)−0.1 pts
Win probability
YardLine's model estimates each team's chance of winning before kickoff and again after every play, from the score, clock, down, distance and field position. How it works →
Record vs. expectation, 2014
102nd of 128 FBS teams at beating the model's pregame expectations
Expected wins adds up Army's chance of winning each game as the model saw it at kickoff - a 70% favorite counts 0.7.
What moved it, 2014
Every game starts at Army's pregame chance; everything after that is the field. The model's own breakdown of each game's final play splits the on-field part by what drove it, and the parts add up exactly. How it works →
- Scoreboard−1.24
- Possession & field position−0.04
- Clock−0.09
- Timeouts+0.27
- Less the pregame edge, counted before kickoff+0.12
Game by game
- BUFW 47-39 vs BUF50% → 98%Before kickoff 0 · On the field +47: Scoreboard +38, Timeouts +2
- STANL 0-35 at STAN3% → 0%Before kickoff −47 · On the field −3: Scoreboard −5
- WAKEL 21-24 at WAKE42% → 12%Before kickoff −8 · On the field −30: Scoreboard −23, Timeouts −2
- YALEL 43-49 at YALE82% → 13%Before kickoff +32 · On the field −69: Scoreboard −43, Timeouts +23
- BALLW 33-24 vs BALL65% → 95%Before kickoff +15 · On the field +31: Scoreboard +30, Possession & field position +1
- RICEL 21-41 vs RICE58% → 0%Before kickoff +8 · On the field −57: Scoreboard −56, Clock −1
- KENTL 17-39 at KENT66% → 0%Before kickoff +16 · On the field −66: Scoreboard −55
- AFL 6-23 vs AF37% → 3%Before kickoff −13 · On the field −35: Scoreboard −43, Clock −1
- CONNW 35-21 vs CONN47% → 98%Before kickoff −3 · On the field +52: Scoreboard +43, Timeouts +1
- WKUL 24-52 at WKU23% → 0%Before kickoff −27 · On the field −23: Scoreboard −25
- FORW 42-31 vs FOR30% → 98%Before kickoff −20 · On the field +67: Scoreboard +44, Timeouts +3
- NAVYL 10-17 vs NAVY17% → 4%Before kickoff −33 · On the field −13: Scoreboard −28, Clock −2
Points of win probability, from Army's side.
Closest call
NAVY 11-17 ARMY (2023) - Army dropped to a 1.3% win probability before pulling it out.
Season arc, 2014
Every completed game this season, in order - each tile is Army's own win-probability curve.
Biggest swings of 2014
The largest single-play change in Army's win probability this season - one snap that moved the outcome the most.
Stolen wins
Army's own lowest win probability at any point in a game it went on to win, across the whole archive - the deepest holes it climbed out of.
Let it slip
Army's own highest win probability at any point in a game it went on to lose, across the whole archive - the biggest leads it didn't hold.
Stock & rivalries
Stock
Army's leaguewide Elo rating, tracked like a stock price - built from game results and margins, not the model's own win-probability predictions.
Series & rivalries
Army's most-played opponents across the whole archive - open one for the full head-to-head history.