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The Citadel

Bulldogs · Southern · FCS
1-12015 · vs FBS opponents

Expected points

YardLine's expected-points model values every snap by what a drive from that spot is worth on average, so a drive can be judged against where it started. How it works →

Drives vs. expectation, 2015
Per drive

Points over expected per drive, from where each drive started.

Offense−0.36
Defense+1.32allowed
Adjusted for opponents

Per drive against an average FBS opponent, neutral field.

Offense−0.79
Defense+1.14allowed
Finishing

Points over expected per trip inside the opponent's 40.

Offense−1.141.9 pts/trip
Defense+1.095.2 pts/trip allowed
Field position

Average expected points where drives started.

Offense0.90
Defense1.32opponents

Every snap has an expected-points value: what a drive from that spot, down and distance is worth on average. A drive over expected beat its starting spot; defense counts what The Citadel allowed, so lower is better. The adjusted number fits every team against the opponents it actually played, so it leans toward average early in a season.

Game by game
Offense: points over expected per drive
Defense: points kept off the board per drive

Bars above the line: better than expected for The Citadel.

Fourth downs

YardLine's fourth-down model values going for it, kicking and punting on every real fourth down, so each call can be checked against the numbers. How it works →

Fourth-down calls vs. the numbers, 2015
Made the numbers' call

Calls that matched the option with the best modeled win probability.

9 of 1369%
Win probability given up

Summed over every call that differed, in points of win probability.

4.8 ptsper game
0.10 expected wins over 2 games
When going was clearly right

Went for it when going beat every other option by a point or more.

1 of 333%

Each real fourth down is valued three ways (go for it, kick, punt) from the score, clock and field position before the snap, using league-wide odds rather than The Citadel's own. A call that differs gives up the gap to the best option; gaps under one point are close calls, and the 3 clear-cut ones account for 0.09 of the 0.10 expected wins. The model sees the situation, not the injury report, so a call it disagrees with can still be right.

Costliest calls against the numbers
  1. at SCQ4 1:35 4th & 5 at SC 39, up 1Punted; the numbers favored going for it5.8 pts
  2. at SCQ2 0:03 4th & 11 at CIT 19, up 5Went for it; the numbers favored punting1.8 pts
  3. at SCQ3 15:00 4th & 3 at SC 42, up 5Punted; the numbers favored going for it1.4 pts
  4. at SCQ2 12:55 4th & 5 at SC 38, up 8Punted; the numbers favored going for it (close call)0.5 pts
Every call this season (13)
After touchdowns: kick or go for two?
Made the numbers' call

Tries that matched the option with the better modeled win probability.

4 of 580%
Win probability given up

Summed over every try that differed, in points of win probability.

<0.1 ptsthis season
When two was clearly right

Went for two when it beat kicking by a point or more.

1 of 1100%
Went for two 2 times, converted 0
Costliest tries against the numbers
  1. at GASOQ4 4:11 Touchdown, down 35 before the tryWent for two; the numbers favored kicking (close call)<0.1 pts

Win probability

YardLine's model estimates each team's chance of winning before kickoff and again after every play, from the score, clock, down, distance and field position. How it works →

Record vs. expectation, 2015
1-1vs. 0.1 expected+0.9 wins

Expected wins adds up The Citadel's chance of winning each game as the model saw it at kickoff - a 70% favorite counts 0.7.

  1. L
    GASO
  2. W
    SC
What moved it, 2015
−0.9 wins
before kickoff: being favored, vs. coin flips
+0.8 wins
on the field, after the opening snap

Every game starts at The Citadel's pregame chance; everything after that is the field. The model's own breakdown of each game's final play splits the on-field part by what drove it, and the parts add up exactly. How it works →

  • Scoreboard+0.30
  • Possession & field position+0.03
  • Clock+0.04
  • Less the pregame edge, counted before kickoff+0.39
Game by game

Points of win probability, from The Citadel's side.

Closest call

CIT 27-24 GT (2019) - The Citadel dropped to a 4.5% win probability before pulling it out.

Season arc, 2015

Every completed game this season, in order - each tile is The Citadel's own win-probability curve.

Biggest swings of 2015

The largest single-play change in The Citadel's win probability this season - one snap that moved the outcome the most.

Stolen wins

The Citadel's own lowest win probability at any point in a game it went on to win, across the whole archive - the deepest holes it climbed out of.

Let it slip

The Citadel's own highest win probability at any point in a game it went on to lose, across the whole archive - the biggest leads it didn't hold.

Stock & rivalries

Stock

The Citadel's leaguewide Elo rating, tracked like a stock price - built from game results and margins, not the model's own win-probability predictions.

View full history ›
$85.79+0.6% over the past year
Series & rivalries

The Citadel's most-played opponents across the whole archive - open one for the full head-to-head history.

YardLine · model v10Model estimate - not betting advice · Data provided by CollegeFootballData.com